Understanding Player Behaviours in Third-Person Games
MSc (30HP) Topic (Individual or a Group)
Camera perspective in video games, teleoperation, and telepresence scenarios affects not only visual experience but also psychological framing, motor embodiment, and emotional identification. Third-person view allows encourages character-identification and allow player to build a bond with a character as an independent entity. In this setting, players normally control the character in a certain way to accomplish certain missions. The level, at which a character can act autonomously from the player can vary, depending on a multitude of factors.
Previous research demonstrated a possibility to identify the moment when the player is distracted (e.g. looking away) in a data-driven way, without knowing what the game task is. The current project will explore player’s behaviours beyond distractions and will investigate the third-person control situation from a perspective of autonomy adaptation between the player and the character.
Tasks and qualifications for the project:
- Study relevant literature on adaptive autonomy, mixed initiative games, and other fields to define the experimental scenarios.
- Develop a game environment in Unity game engine, including game levels, player mechanics and data collection scripts.
- Develop a character behaviour mechanics with a small VLM, connected to the game engine.
- Prepare and conduct preliminary experiment data collection, analyse the results.
The successful candidate(s) have to be fluent in Python or Unity, know basic principles of language models and/or game development.
Contact: Andrey Kiselev, andrey.kiselev@oru.se
Annonsuppgifter
Annonsör: Department for Computer Science, ÖrU
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Annonskategori: Examensarbete, praktik, uppsats
Intresseområde: Data och IT, Teknik och matematik
Kontaktperson: Andrey Kiselev andrey.kiselev@oru.se